That, combined with a current lack of serious competition on the leaderboard, makes New Rally-X a game you should approach with caution. The game speed feels right, though the control isn't very sensitive, making it too easy to miss turns. Continuing resets your score and starts you at a more difficult level, so you're not as likely to crack the top ten list. ![]() This sort of negates your ability to continue from where you left off, though. New Rally-X has Game Lobby support for a scoreboard so you can upload and compare your scores. The game's alternate mode lets you practice all of the challenge races. Every third race is a challenge race that puts you in a faster-moving car with the task of quickly collecting all flags before the opposition wakes up to give chase. ![]() Your fuel gauge acts as a timer for each level, and using smoke screen drains the gauge more quickly. If they get too close, the 5 key lays out a smoke screen that throws off the chase cars. You drive a car around a maze, attempting to collect all of the level's flags while avoiding large rocks and red racecars that attempt to catch you. I recommend playing on NTSC, it's close to the arcade speed, whereas running on PAL hardware it runs at a bit more casual speed. The main mode is patterned after the arcade original. Standard version runs on a plain C64 PAL or NTSC machine, this version runs a bit slower than the arcade version, but otherwise fully featured. The LG MM-535 version lets you play in two modes. New Rally-X, originally released to arcades in 1981, is another in a long line of old Namco games to make it onto mobile phones.
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